THE PROJECT

OBJECTIVES
  • To develop intellectual outputs in the area of Learning Experience Design (LXD) that support the competence development of youth workers and educators: Research, a Manual and a Trainers Pool.

  • To share good practices of innovative learning methods that are used in youth field and education.

  • To raise the competences of youth workers and educators on learning methodologies.

  • To strengthen the use of non-formal learning methodologies in education and youth field.

TARGET GROUPS

Main: Youth Workers, Educators, Youth trainers

Secondary: Young people

OUTPUTS

The main outputs of this project will be the following​

Learning Experience Design (LXD)

Youth workers and educators must constantly adapt to reach the needs of young people. This means that they also need to learn how to develop vibrant, engaging and meaningful learning activities that are adapted to needs and preferences in order to reach young people, especially those who are marginalised. This need has been acknowledged by the Council of Europe conclusions on the quality of youth work (2013) that clearly state the aim to “ensure that youth work is relevant and responsive to both the interests and needs of young people”.

Research is needed to assess how and when young people learn, and how they enjoy learning. We must understand what resources and obstacles youth workers face when designing learning activities, so we can support them in improving how to design learning experiences that are truly adapted to young peoples’ needs and preferences.

Learning Experience Design (LXD) is the process of creating meaningful learning experiences, where the learner is at the core of the journey and the path is defined by learning goals. Niels Floor developed the concept in 2007, while striving to apply design principles to the development of learning experiences. Following this innovation in education, our main GOAL is to explore and develop further the applications of LXD in European Youth Work and in Education at large.

Why did we decide to do this project? - The needs

The European Commission’s study “Working with young people: the value of youth work in the EU” (2014) identifies the factors that lead to

successful youth work outcomes and describes the main elements of quality youth work. This project addresses 6 of the 8 factors identified by promoting that youth workers and educators develop their competences to improve:

 

  • The youth worker’s relationship with young people;

  • Active outreach to young people in need of help and support;

  • Flexibility, accessibility and adapting to the needs of young people;

  • Learning opportunities, goal setting and recognition of achievements;

  • Safe, supportive environments enabling young people to experience life, to make mistakes and to participate with their peers in leisure time activities in an enjoyable and fun setting;

  • ‘Standing on their feet’: allowing young people to drive their own learning and development and to have autonomy.

This project is aligned with the promotion of the ETS Competence Model for Youth Workers to Work Internationally, as the Manual and the Training activities will tackle directly at least 3 of the 8 competences mentioned in this document:

  • Facilitating individual and group learning in an enriching environment;

  • Designing programs, and;

  • Organising and managing resources.

 

We will also tackle the ETS competence model for Trainers since one of the outputs will create a trainer’s pool.

PARTNERS NEEDS

To improve our work competences and be updated with the new trends and innovations in learning

SPECIFIC NEEDS

HA MOMENT

Develop competences to provide better services, become more competitive in adult and youth education; to reinforce our staff by

training new trainers that can develop and implement new learning experiences and be able to deliver more training activities.

Nexes

Improve the competences in designing meaningful learning experiences of Training of Trainers, create new tools to expand NFE in different sectors, to reach people beyond the youth sector.

Narviksenteret

Promote the value of a place of learning, such as a museum; to learn more about how to create a constructive learning environment which does not require facilitation.

Team Mais

Develop competences in LXD to implement at international and national level training courses on this topic and also to include them in other regular trainings.

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